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   <div id="projectname">VectSharp<span id="projectnumber">&#160;2.6.1</span>
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   <div id="projectbrief">A light library for C# vector graphics</div>
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<div class="header">
  <div class="headertitle"><div class="title">VectSharp.Canvas.SKMultiLayerRenderCanvas Member List</div></div>
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<p>This is the complete list of members for <a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a8bc4e8c89dcb02f5beaa0a18c4c94bb5">AddLayer</a>(SKRenderContext newContent, SKRenderAction newTransform)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a477d90bbd72a0656f8b05cb436ef2e91">ClipMargin</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#ab28d9c9dc4156695119b583fcffcc3da">Dispose</a>()</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a6aaf18105ecb0af2b80c52f576d224d9">InsertLayer</a>(int index, SKRenderContext newContent, SKRenderAction newTransform)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a1701ed51368b6dc5bb771b5ea858e4ee">InvalidateDirty</a>()</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a28e9f0cfe4fa1286ac9b90b8ae33b2d2">InvalidateZIndex</a>()</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#aa8cabc258828463f73b9d90612d9abee">LayerTransforms</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a65033e30e6cb9cf268c71f7a9949770e">MoveLayer</a>(int oldIndex, int newIndex)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#aabe2d24ee767ba8e7bac57f98d88a0ef">PageHeight</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a4fd73dc712c4f90ed8e00412eb50bdd2">PageWidth</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a474ef13fd5ff3c54f679836ffd45af95">RemoveLayer</a>(int layer)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a6bc35a6235e3f24da0d2c27d5868c587">Render</a>(DrawingContext context)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#aab220bda90e3a0c36f27b87bfbeff6f0">RenderActions</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a4ca16a4f659a0fd5411c3d713aab4b4d">RenderAtResolution</a>(int width, int height, SKColor? background=null)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a7ff6c67552e1715308850a5bba174941">RenderLock</a></td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a00243775be8cd6bb94efc35791b26c71">SKMultiLayerRenderCanvas</a>(Document document, Colour backgroundColour, double width, double height, List&lt; SKRenderAction &gt; layerTransforms=null)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a9a5fb8009c0eacdcfea4667f2dd21f1e">SKMultiLayerRenderCanvas</a>(IEnumerable&lt; Page &gt; layers, Colour backgroundColour, double width, double height, List&lt; SKRenderAction &gt; layerTransforms=null)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a777e28bd741c4a2f18f223f7cc628bbf">SKMultiLayerRenderCanvas</a>(List&lt; SKRenderContext &gt; contents, List&lt; SKRenderAction &gt; contentTransforms, Colour backgroundColour, double width, double height)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#ad13a708bdb0b9a7d533f78b8eb931260">SwitchLayers</a>(int layer1, int layer2)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a2afc05715ff7c9e4cb273943d70939ed">UpdateLayer</a>(int layer, SKRenderContext newContent, SKRenderAction newTransform)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html#a84c5f8dc4c4351723414e55fa01eafe7">UpdateWith</a>(List&lt; SKRenderContext &gt; contents, List&lt; SKRenderAction &gt; contentTransforms, Colour backgroundColour, double width, double height)</td><td class="entry"><a class="el" href="class_vect_sharp_1_1_canvas_1_1_s_k_multi_layer_render_canvas.html">VectSharp.Canvas.SKMultiLayerRenderCanvas</a></td><td class="entry"></td></tr>
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